My group and I found that the wrong shader was being used in our main project file so we were able to resolve the issue of the exhaust smoke being insanely thick. Simple issue that is thankfully fixed now. Currently, I am working on speeding up the exhaust sim.
I think the new speed looks much better. I want to work on getting more shredding in there without the smoke looking too particulate and calm down the disturb a bit so that it isn’t swishing around like a streamer. After that, I will be able to work on the second layer again. I hope to have this layer finished by friday night so that the second layer and blending them can be ready by monday for final critiques.