Vellum Experiment in Houdini. All assets modeled and simmed in Houdini, rendered in Maya.

Procedural crystals modeled in Houdini, textured and rendered in Maya. Rock base from Mega Scans.

A Japanese Golden Lantern modeled in Maya, unwrapped in Headus UVLayout, and textured in Substance Painter.

A Japanese Stone Lantern modeled in Maya, unwrapped in Headus UVLayout, and textured in Substance Painter.

A spaceship I modeled in Maya called “The Odyssey” for the student short film “Odyssey: A Star Wars Story”

Toy cars modeled for the student film “Monster of The Dark”. The toy cars were modeled in Maya, Unwrapped in Headus UVLayout, and textured in Substance Painter. The Rug was textured using Substance Designer and was not my model.

Paintbrushes I textured for the student film “Function”

This spaceship was modeled as practice to show materials in new and old states.

A pop up book I modeled in Maya. I chose a mountain cabin theme and created all of my textures by painting them in Clip Studio Paint. I chose a painterly style for the pop up book as if it was cut and painted by a real person. This scene was rendered with Renderman.

A “Match to Live” project where I created a look a-like model overlaid on a picture of the real object. It was then further animated as if it were a ship blasting off. This was Modeled in Maya and textured in Photoshop.

A 1957 Chevy Nomad I modeled, textured, and lit in Maya.