Vellum Experiment in Houdini. All assets modeled and simmed in Houdini, rendered in Maya.
A spaceship I modeled in Maya called “The Odyssey” for the student short film “Odyssey: A Star Wars Story”
This spaceship was modeled as practice to show materials in new and old states.
A pop up book I modeled in Maya. I chose a mountain cabin theme and created all of my textures by painting them in Clip Studio Paint. I chose a painterly style for the pop up book as if it was cut and painted by a real person. This scene was rendered with Renderman.
A “Match to Live” project where I created a look a-like model overlaid on a picture of the real object. It was then further animated as if it were a ship blasting off. This was Modeled in Maya and textured in Photoshop.
A 1957 Chevy Nomad I modeled, textured, and lit in Maya.