King Slime’s Slime Empire attack has a fun elemental slime wave indicator fx, used to show what element type the next wave of slimes will be through drawing playing cards. The card drawing is triggered through comparisons done in scratchpad from input element to card IDs.
One of many crest FX made for the drafting system in Dragonspire.
Buff FX made for characters gaining buffs from Blessing Towers. Icons selected using a texture array and colors from a color array inside Niagara.
UE5 niagara star inspired by tutorials, modified to be my own
UE4 Niagara three part projectile FX. Portal, projectile, and impact all Niagara systems combined with Blueprints.
UE4 Niagara sword slash FX with Blueprint trigger on TPC
In progress, current state of a destructable wall I am working on. procedurally modelled and fractured in Houdini, then imported into UE4. I am in the process of creating a muzzle flash FX, debris, and smoke/dust coming from the wall. I plan on testing two other versions, one in UE5 Chaos, and one using Houdini VATs.
UE5 Niagara particle FX. ArtStation project: https://www.artstation.com/artwork/YK30X3
UE5 Niagara particle FX, Heavy system testing limits of Niagara and realism. Particle systems simmed in Houdini and exported to UE5.