After cutting the turbo out, I’ve been able to spend more quality time working on the exhaust. Taking Todd’s advice to use a second, faster layer for the exhaust, I am now spending the time blending them to make them look like they are one.
This is the current new version of the exhaust. There are two layers here, though they aren’t very noticeable. and the shader density needs to be much thinner. I had originally combined both sims into the same file cache but I will seperate them out for the next version so I have control over the density of the bigger sim.
This is the newer version I’m working on. I made a bit of space between the fast layer and the wide/slow layer but that needs much more tweaking. I’m happy with how the fast sim is looking so I am spending most of the time working on the wide layer. This layer is being a bit of a pain because it isn’t expanding as much as I want to. Right now, it looks the same as the faster sim but changing the shape of the emitter might help with that.
I want to have a strong version of this by wednesday and I think I am very close to that. The fast sim looks good, I just need to spend time on the wider slower layer for them to look cohesive.