I have enjoyed every moment of working on this project, from the stressful nights when nothing is working how I want, to the moments when everything is clear and working flawlessly. I have learned so much from this project, from basic Unreal skills, to workflow, to project management. I am also extremely thankful to the people who have helped me with the mouse character. While it was not completed in time, I plan to add it to the environment eventually. I would like to give thanks to the modeler, Rebekah Struck (https://www.rebekahmodels.com/) and the rigger, Antonio Rivera (https://www.antoniocintron.com/) for their outstanding and timely work on the character. It saddens me to not have the mouse in the village in this final version for the SCAD showcase, but these things happen. In any case, I am very happy with how it came out, besides all the roadblocks.