Last week was midterms, and while I feel I made decent progress, I still have a lot to do in between now and finals. I managed to get majority of the kitchen and the shops textured, which was my goal, but I also have plenty more to texture. The blacksmith forge is what I hope to tackle soon. While texturing for the forge, I will cleaning up the shop and kitchen areas in the little areas left, and look into lighting more. I’ve been reading up on raytrace lighting with Unreal, but there isn’t a ton of documentation out yet. It seems simple enough and I feel I am at a decent point with the lighting already so I hope the small tweaks I want to make, will not be too difficult.
I am also having issues with the trees and grass. I noticed that they are overlapped with a static and animated mesh. I am not sure what is causing this and I can’t seem to phrase it correctly when searching Google for any leads. I also want to make the grass lower poly. I am considering using Quixel grass for it but at the same time, I want this environment to be mostly my own work.
Next Class: A start on blacksmith shop textures.