Finally, the mouse is presentable! A lot of reworking had to be done for this mouse, mainly because the model had to be fixed for rigging purposes. This partially broke the groom, so I spent most of my time reworking the groom so it looked right on the updated model. The biggest struggle was fixing the UVs. So many hair cards, but so little UV space. I got the UVs to a point that was manageable, then handled the rest in substance painter. I repainted the skin as well so he got a nice full body makeover. I think this will be the last time I touch the mouse until animation is done.
Next time: terrain textures and fully textured stump