I am starting to look into the lighting while I do texturing, and I have mostly fixed my project so that no light baking will be needed, it should be 100% ray traced now. It does lower my frame rate significantly, but it isn’t a big issue since this is going to be more of a cinematic environment rather than playable. I am looking into properly lighting the sky with an HDR. I have put one on a Sky Light and a Sky Sphere, but I am not sure if that is the right way to light the environment. I will continue to look into lighting as I texture.
I have added glow to the crystals, but I can’t seem to choose which color I like best. The original purple in the last post is a color I enjoy, but it does not fit the environment. I’m thinking of using a teal but I’m not sure if I want more green in it, or more blue.
I’ve also fixed the terrain so that the doorways are back.
Next time: texturing the shops and more lighting research.