Week 7 / by Yvonne Watson

I’ve gotten a lot done, but there’s still so much more to do! I am over halfway through the asset modelling, excluding foliage. which makes me very happy because I can see the scene starting to come together. There is still a lot of modelling to do but it can definitely be done before the end of the quarter. None of the textures are finalizes, some are there just for reference but most of them just have a standard shader. Texturing, foliage and lighting will be done next quarter.

This stump has been causing me a lot of issues but I’m very sure I know how to handle it now. I understand the photogrammetry process better, so now I have a better idea of what my next steps with it need to be. This stump will probably take a lot l…

This stump has been causing me a lot of issues but I’m very sure I know how to handle it now. I understand the photogrammetry process better, so now I have a better idea of what my next steps with it need to be. This stump will probably take a lot longer than I have time for this quarter so I will either save it for spring break where I can let it continuously process, or I will let it process in between work times so that I can still continue working, and let it process. Either way, it will be done!

a WIP shot of the grains/spice shop. I plan on doing simple RBD sims for the grains so that they look naturally stacked in the jars. I did one for the corn already so that is my proof that this method will work and the kinks have been smoothed out.

a WIP shot of the grains/spice shop. I plan on doing simple RBD sims for the grains so that they look naturally stacked in the jars. I did one for the corn already so that is my proof that this method will work and the kinks have been smoothed out.

Little farm shop! I thought it was super cute. Might put some spare parts, metal bits in the container in front of the table. A bargain bin maybe?

Little farm shop! I thought it was super cute. Might put some spare parts, metal bits in the container in front of the table. A bargain bin maybe?

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Assets galore! Not as much modeling as I had originally wanted to have done by this time, but I think I have made good progress. It is enough to have most of everything fairly decorated, especially the kitchen which I think is coming along nicely.

Assets galore! Not as much modeling as I had originally wanted to have done by this time, but I think I have made good progress. It is enough to have most of everything fairly decorated, especially the kitchen which I think is coming along nicely.

WIP layout of the kitchen. It will look much more filled in when the hanging herbs and moths have been added.

WIP layout of the kitchen. It will look much more filled in when the hanging herbs and moths have been added.

WIP of the dining hall. Will have a stage in the center for whoever wants to put on a show, bands, talents, etc. Will have some pretty string lights too!

WIP of the dining hall. Will have a stage in the center for whoever wants to put on a show, bands, talents, etc. Will have some pretty string lights too!

Overview of the layout. The large mound to the left is where the kitchen and dining hall are. The shops may be moved but for now they are in front of the door to the dining hall. The large open area will be a playing field for the mice and there is …

Overview of the layout. The large mound to the left is where the kitchen and dining hall are. The shops may be moved but for now they are in front of the door to the dining hall. The large open area will be a playing field for the mice and there is farmland in the back for whatever they have chosen to grow. At the moment, I am researching a harvest mouse’s diet to see what would be a realistic crop for them. So far, it is lots of berries and grains. The large block at the bottom left will be the blacksmith building. I am not positive if this building will stay, but for now, I see it as a blacksmith/ weapons station.

Whats next:

Lots of modeling! I still have a lot of modeling to do before I can even think about textures. Though I am trying to make most of my models out of the same materials so that the amount of texturing won’t be too high or individualized. If there is time, I would like to create a procedural stone wall generator and a string light generator so that I will have some experience with the HDA workflow with unreal. Either way, there is still a lot to do. Even if this does not look halfway finished by the end of the quarter, I plan to do a lot of work over spring break where I won’t have to focus on three big classes at once. I will also be looking for a rigger to rig the mouse. I tried using Mixamo for a quick rig, but it messes up the tail too much for it to be passable. It’s a very short time frame to find a rigger and an animator but I will look for one either way. A friend of mine is also working on the groom for the mouse so when that is presentable, I will happily post it here.