Class 05: R&D / by Yvonne Watson

After finalizing the effects we planned to do for our commercial last class, I have started R&D for a car exhaust smoke effect in Houdini. I have created a very basic sim coming out of the exhaust pipe and the next few weeks should be fine tuning the effect. Currently, some things I am looking into is getting the sim to dissipate at a closer distance, making it thinner in general, and adding a slight wave to it so it looks like air is pushing the exhaust around.

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The smoke in my reference is very thin and barely noticeable. It is much more noticeable in motion, so I suggest viewing the video in this post.

The smoke in my reference is very thin and barely noticeable. It is much more noticeable in motion, so I suggest viewing the video in this post.